TeamTimeUserTimer
struct TeamTimeUserTimer : public UserTimer {
TeamTimeUserTimer(Team* team);
~TeamTimeUserTimer();
DoublyLinkedListLink<TeamTimeUserTimer> fCPUTimeListLink;
&TeamTimeUserTimer::fCPUTimeListLink> > TeamTimeUserTimerList;
using BKernel::TeamTimeUserTimer;
void UserTimerActivated(TeamTimeUserTimer* timer)
void UserTimerDeactivated(TeamTimeUserTimer* timer)
timer = new(std::nothrow) TeamTimeUserTimer(team);
timer = new(std::nothrow) TeamTimeUserTimer(timedTeam);
TeamTimeUserTimer* timer = it.Next();) {
TeamTimeUserTimer* timer = it.Next();) {
TeamTimeUserTimer* timer = it.Next();) {
TeamTimeUserTimer::TeamTimeUserTimer(Team* team)
TeamTimeUserTimer::~TeamTimeUserTimer()
TeamTimeUserTimer::Schedule(bigtime_t nextTime, bigtime_t interval,
TeamTimeUserTimer::GetInfo(bigtime_t& _remainingTime, bigtime_t& _interval,
TeamTimeUserTimer::Deactivate()
TeamTimeUserTimer::Update(Thread* unscheduledThread, Thread* lockedThread)
TeamTimeUserTimer::TimeWarped(bigtime_t changedBy)
TeamTimeUserTimer::HandleTimer()
TeamTimeUserTimer::_Update(Thread* unscheduledThread, bool checkRunning, Thread* lockedThread)
while (TeamTimeUserTimer* timer = fCPUTimeUserTimers.Head())