Transform
BAffineTransform Transform() const;
transformable->Transform(&t);
gradient->Transform(&x1, &y1);
gradient->Transform(&x2, &y2);
BPoint point = transform.Transform(fPoints[i].point);
BPoint pointIn = transform.Transform(fPoints[i].point_in);
BPoint pointOut = transform.Transform(fPoints[i].point_out);
fParentTransform.Transform(&point);
Transform(&fLeftTop);
Transform(&fRightTop);
Transform(&fLeftBottom);
Transform(&fRightBottom);
Transform(&fPivot);
fShape->Transform(&point);
Transform(&transformed);
Transform(&transformedIn);
Transform(&transformedOut);
BAffineTransform transform = fState->parent_composite_transform * Transform();
BAffineTransform transform = Transform();
Transform(&width, &height);
transform.Transform(&(fPath[i].point));
transform.Transform(&(fPath[i].point_out));
transform.Transform(&(fPath[i].point_in));
StyleTransformer::Transform(<);
StyleTransformer::Transform(&rt);
StyleTransformer::Transform(&lb);
StyleTransformer::Transform(&rb);
Transform(&x, &y);
Transform(&x, &y);
Transform(&x, &y);
Transform(&x, &y);
Transform(&x, &y);
Transform(&p);
void Transform(double* x, double* y) const
void Transform(BPoint* point) const;
BPoint Transform(const BPoint& point) const;
fDrawState->Transform(transform);
fDrawState->Transform(transform);
Transform(penTransform);
BAffineTransform Transform() const
void Transform(SimpleTransform& transform) const;
BAffineTransform transform = fState->GetDrawState()->Transform();
BAffineTransform transform = fState->GetDrawState()->Transform();
BAffineTransform transform = fState->GetDrawState()->Transform();
fDrawState->Transform(transform);
BAffineTransform transform = fCanvas->CurrentState()->Transform();
BAffineTransform transform = fCanvas->CurrentState()->Transform();
BAffineTransform transform = fCanvas->CurrentState()->Transform();
= fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->Transform();
fTransform.Transform(fNextCharPos);
fTransform.Transform(&left);
fTransform.Transform(&right);
transform.Transform(&transformOffset);
transform.Transform(&transformOffset);
const Transformable& Transform() const
Transform(&p);
Transform(<);
Transform(&rt);
Transform(&lb);
Transform(&rb);
void Transform(double* x, double* y) const;
void Transform(BPoint* point) const;
BPoint Transform(const BPoint& point) const;
srcMatrix *= painter->Transform();
imgMatrix *= painter->Transform();
if (fState.Transform() == transform)
Transform(&point);
fMatrix->Transform(point);
fMatrix->Transform(linePts++);
fMatrix->Transform(bezierPts++);
void Transform(BPoint *point);
BPoint Transform(BPoint point);
void Transform(BShape &shape);
fState.fMatrix.Transform(&topLeft);
fState.fMatrix.Transform(&bottomRight);
fState.fMatrix.Transform(&from);
fState.fMatrix.Transform(&to);
fState.fMatrix.Transform(shape);
fState.fMatrix.Transform(shape);
fState.fMatrix.Transform(shape);
fState.fMatrix.Transform(shape);
fState.fMatrix.Transform(&fTextPosition);
transform.Transform(&fPenLocation);
Transform(&x, &y);
Transform(&x, &y);
Transform(&x1, &y1);
Transform(&x2, &y2);
Transform(&x3, &y3);