ThreadID
return HashKey(value->ThreadID());
return value->ThreadID() == key;
thread_id ThreadID() const { return fThread->ID(); }
thread_id ThreadID() const { return fThread; }
thread_id ThreadID() const { return fThread; }
long ThreadID() { return fThread; }
ThreadHandler* handler = _GetThreadHandler(thread->ThreadID());
fDebuggerInterface->ContinueThread(thread->ThreadID());
fDebuggerInterface->ContinueThread(ThreadID());
fDebuggerInterface->SingleStepThread(ThreadID());
&& fDebuggerInterface->ContinueThread(ThreadID()) == B_OK) {
if (fDebuggerInterface->StopThread(ThreadID()) == B_OK)
fDebuggerInterface->ContinueThread(ThreadID());
fDebuggerInterface->SingleStepThread(ThreadID());
fDebuggerInterface->ContinueThread(ThreadID());
Thread* thread = new(std::nothrow) Thread(this, threadInfo.ThreadID());
return (entry != NULL && entry->ThreadID() == fThread);
thread_id ThreadID() const { return fThread; }
request->ThreadID(), true);
int32 priority = thread_get_io_priority(request->ThreadID());
if (entry->ThreadID() == threadID) {
if (entry->ThreadID() != threadID)
if (entry->ThreadID() != threadID)
thread_id ThreadID() const { return fID; }
status_t error = manager.AddThread(baseEntry->ThreadID(),
Thread* thread = manager.ThreadFor(entry->ThreadID());
if (entry->ThreadID() == entry->PreviousThreadID())
Thread* thread = manager.ThreadFor(entry->ThreadID());
Thread* thread = manager.ThreadFor(entry->ThreadID());
if (fThreadFilter != -1 && traceEntry->ThreadID() != fThreadFilter)
traceEntry->ThreadID(), traceEntry->Time());
_RemovePendingThread(entry->ThreadID());
_AddPendingThread(entry->ThreadID());
bool wasPending = _RemovePendingThread(entry->ThreadID());
bool isPending = _IsPendingThread(entry->ThreadID());
if (fThreadFilter != -1 && traceEntry->ThreadID() != fThreadFilter)
traceEntry->ThreadID(), traceEntry->Time());