Symbol: ThreadID
headers/private/debugger/controllers/ThreadHandler.h
156
return HashKey(value->ThreadID());
headers/private/debugger/controllers/ThreadHandler.h
161
return value->ThreadID() == key;
headers/private/debugger/controllers/ThreadHandler.h
47
thread_id ThreadID() const { return fThread->ID(); }
headers/private/debugger/model/ThreadInfo.h
23
thread_id ThreadID() const { return fThread; }
headers/private/kernel/tracing.h
119
thread_id ThreadID() const { return fThread; }
src/apps/magnify/Magnify.h
98
long ThreadID() { return fThread; }
src/kits/debugger/controllers/TeamDebugger.cpp
1984
ThreadHandler* handler = _GetThreadHandler(thread->ThreadID());
src/kits/debugger/controllers/TeamDebugger.cpp
2019
fDebuggerInterface->ContinueThread(thread->ThreadID());
src/kits/debugger/controllers/ThreadHandler.cpp
129
fDebuggerInterface->ContinueThread(ThreadID());
src/kits/debugger/controllers/ThreadHandler.cpp
193
fDebuggerInterface->SingleStepThread(ThreadID());
src/kits/debugger/controllers/ThreadHandler.cpp
278
&& fDebuggerInterface->ContinueThread(ThreadID()) == B_OK) {
src/kits/debugger/controllers/ThreadHandler.cpp
346
if (fDebuggerInterface->StopThread(ThreadID()) == B_OK)
src/kits/debugger/controllers/ThreadHandler.cpp
675
fDebuggerInterface->ContinueThread(ThreadID());
src/kits/debugger/controllers/ThreadHandler.cpp
684
fDebuggerInterface->SingleStepThread(ThreadID());
src/kits/debugger/controllers/ThreadHandler.cpp
985
fDebuggerInterface->ContinueThread(ThreadID());
src/kits/debugger/model/Team.cpp
139
Thread* thread = new(std::nothrow) Thread(this, threadInfo.ThreadID());
src/system/kernel/debug/tracing.cpp
974
return (entry != NULL && entry->ThreadID() == fThread);
src/system/kernel/device_manager/IORequest.h
279
thread_id ThreadID() const { return fThread; }
src/system/kernel/device_manager/IOSchedulerSimple.cpp
272
request->ThreadID(), true);
src/system/kernel/device_manager/IOSchedulerSimple.cpp
287
int32 priority = thread_get_io_priority(request->ThreadID());
src/system/kernel/scheduler/scheduler_tracing.cpp
165
if (entry->ThreadID() == threadID) {
src/system/kernel/scheduler/scheduler_tracing.cpp
233
if (entry->ThreadID() != threadID)
src/system/kernel/scheduler/scheduler_tracing.cpp
248
if (entry->ThreadID() != threadID)
src/system/kernel/scheduler/scheduler_tracing.h
28
thread_id ThreadID() const { return fID; }
src/system/kernel/scheduler/scheduling_analysis.cpp
583
status_t error = manager.AddThread(baseEntry->ThreadID(),
src/system/kernel/scheduler/scheduling_analysis.cpp
644
Thread* thread = manager.ThreadFor(entry->ThreadID());
src/system/kernel/scheduler/scheduling_analysis.cpp
680
if (entry->ThreadID() == entry->PreviousThreadID())
src/system/kernel/scheduler/scheduling_analysis.cpp
748
Thread* thread = manager.ThreadFor(entry->ThreadID());
src/system/kernel/scheduler/scheduling_analysis.cpp
770
Thread* thread = manager.ThreadFor(entry->ThreadID());
src/system/kernel/slab/Slab.cpp
463
if (fThreadFilter != -1 && traceEntry->ThreadID() != fThreadFilter)
src/system/kernel/slab/Slab.cpp
477
traceEntry->ThreadID(), traceEntry->Time());
src/system/kernel/syscalls.cpp
517
_RemovePendingThread(entry->ThreadID());
src/system/kernel/syscalls.cpp
521
_AddPendingThread(entry->ThreadID());
src/system/kernel/syscalls.cpp
526
bool wasPending = _RemovePendingThread(entry->ThreadID());
src/system/kernel/syscalls.cpp
532
bool isPending = _IsPendingThread(entry->ThreadID());
src/system/kernel/vm/vm_page.cpp
591
if (fThreadFilter != -1 && traceEntry->ThreadID() != fThreadFilter)
src/system/kernel/vm/vm_page.cpp
604
traceEntry->ThreadID(), traceEntry->Time());