ThreadCount
if (ObjDesc->Method.ThreadCount == ACPI_UINT8_MAX)
ObjDesc->Method.ThreadCount++;
(MethodDesc->Method.ThreadCount == 1))
if (MethodDesc->Method.ThreadCount)
MethodDesc->Method.ThreadCount--;
if (MethodDesc->Method.ThreadCount)
MethodDesc->Method.ThreadCount));
{ACPI_EXD_UINT8, ACPI_EXD_OFFSET (Method.ThreadCount), "Thread Count"},
UINT8 ThreadCount;
uint ThreadCount() const;
int32 threadCount = core->ThreadCount();
entry->fCurrentLoad / 10, threadsData.fLoad, entry->ThreadCount(),
inline int32 ThreadCount() const;
CoreEntry::ThreadCount() const
threadCount += gCoreEntries[i].ThreadCount();
int32 threadCount = fCore->ThreadCount();
CHK(manager.ThreadCount() == (termThreads + niceThreads + evilThreads));
CHK(manager.ThreadCount() == (niceThreads + evilThreads));
CHK(manager.ThreadCount() == evilThreads);
CHK(manager.ThreadCount() == 0);
CHK(manager.ThreadCount() == RegistrarThreadManager::kThreadLimit);