TeamWindow
fTeamWindow = TeamWindow::Create(team, listener);
class TeamWindow;
TeamWindow* fTeamWindow;
TeamWindow::ValueNodeValueRequested(CpuState* cpuState,
TeamWindow::ExpressionEvaluationRequested(ExpressionInfo* info,
TeamWindow::ValueNodeWriteRequested(ValueNode* node, CpuState* state,
TeamWindow::TeamRenamed(const Team::Event& event)
TeamWindow::ThreadStateChanged(const Team::ThreadEvent& event)
TeamWindow::ThreadCpuStateChanged(const Team::ThreadEvent& event)
TeamWindow::ThreadStackTraceChanged(const Team::ThreadEvent& event)
TeamWindow::ImageDebugInfoChanged(const Team::ImageEvent& event)
TeamWindow::ConsoleOutputReceived(const Team::ConsoleOutputEvent& event)
TeamWindow::UserBreakpointChanged(const Team::UserBreakpointEvent& event)
TeamWindow::WatchpointChanged(const Team::WatchpointEvent& event)
TeamWindow::DebugReportChanged(const Team::DebugReportEvent& event)
TeamWindow::CoreFileChanged(const Team::CoreFileChangedEvent& event)
TeamWindow::FunctionSourceCodeChanged(Function* function)
TeamWindow::_Init()
struct TeamWindow::ThreadStackFrameSelectionEntry
TeamWindow::_LoadSettings(const GuiTeamUiSettings* settings)
TeamWindow::_UpdateTitle()
TeamWindow::_SetActiveThread(::Thread* thread)
TeamWindow::_SetActiveImage(Image* image)
TeamWindow::_SetActiveStackTrace(StackTrace* stackTrace)
TeamWindow::_SetActiveStackFrame(StackFrame* frame)
struct TeamWindow::ThreadStackFrameSelectionEntryHashDefinition {
TeamWindow::_SetActiveBreakpoint(UserBreakpoint* breakpoint)
TeamWindow::_SetActiveFunction(FunctionInstance* functionInstance,
TeamWindow::_SetActiveSourceCode(SourceCode* sourceCode)
TeamWindow::_UpdateCpuState()
TeamWindow::_UpdateRunButtons()
TeamWindow::_UpdateSourcePathState()
TeamWindow::_ScrollToActiveFunction()
TeamWindow::_HandleThreadStateChanged(thread_id threadID)
TeamWindow::_HandleCpuStateChanged(thread_id threadID)
TeamWindow::_HandleStackTraceChanged(thread_id threadID)
TeamWindow::_HandleImageDebugInfoChanged(image_id imageID)
TeamWindow::_HandleSourceCodeChanged()
TeamWindow::_HandleUserBreakpointChanged(UserBreakpoint* breakpoint)
TeamWindow::_HandleWatchpointChanged(Watchpoint* watchpoint)
TeamWindow::_RetrieveMatchingSourceWorker(void* arg)
TeamWindow* window = (TeamWindow*)arg;
TeamWindow::_HandleResolveMissingSourceFile(entry_ref& locatedPath)
TeamWindow::TeamWindow(::Team* team, UserInterfaceListener* listener)
TeamWindow::_HandleLocateSourceRequest(BStringList* entries)
TeamWindow::_RetrieveMatchingSourceEntries(const BString& path,
TeamWindow::_SaveInspectorSettings(const BMessage* settings)
TeamWindow::_GetActiveSourceLanguage(SourceLanguage*& _language)
TeamWindow::~TeamWindow()
/*static*/ TeamWindow*
TeamWindow::Create(::Team* team, UserInterfaceListener* listener)
TeamWindow* self = new TeamWindow(team, listener);
TeamWindow::DispatchMessage(BMessage* message, BHandler* handler)
TeamWindow::MessageReceived(BMessage* message)
TeamWindow::QuitRequested()
TeamWindow::LoadSettings(const GuiTeamUiSettings* settings)
TeamWindow::SaveSettings(GuiTeamUiSettings* settings)
TeamWindow::DisplayBackgroundStatus(const char* message)
TeamWindow::ThreadSelectionChanged(::Thread* thread)
struct TeamWindow::ThreadStackFrameSelectionKey {
TeamWindow::ImageSelectionChanged(Image* image)
TeamWindow::StackFrameSelectionChanged(StackFrame* frame)
TeamWindow::FunctionSelectionChanged(FunctionInstance* function)
TeamWindow::BreakpointSelectionChanged(BreakpointProxyList &proxies)
TeamWindow::SetBreakpointEnabledRequested(UserBreakpoint* breakpoint,
TeamWindow::ClearBreakpointRequested(UserBreakpoint* breakpoint)
TeamWindow::SetBreakpointRequested(target_addr_t address, bool enabled)
TeamWindow::ClearBreakpointRequested(target_addr_t address)
TeamWindow::ThreadActionRequested(::Thread* thread, uint32 action,
TeamWindow::FunctionSourceCodeRequested(FunctionInstance* function,
TeamWindow::SetWatchpointEnabledRequested(Watchpoint* watchpoint,
TeamWindow::ClearWatchpointRequested(Watchpoint* watchpoint)
class TeamWindow : public BWindow, ThreadListView::Listener,
TeamWindow(::Team* team,
~TeamWindow();
static TeamWindow* Create(::Team* team,