TeamUiSettings
class TeamUiSettings;
const TeamUiSettings* UiSettingAt(int32 index) const;
const TeamUiSettings* UiSettingFor(const char* id) const;
status_t AddUiSettings(TeamUiSettings* settings);
typedef BObjectList<TeamUiSettings> UiSettingsList;
class TeamUiSettings {
TeamUiSettings();
virtual ~TeamUiSettings();
virtual TeamUiSettings* Clone() const = 0;
class TeamUiSettings;
TeamUiSettings*& settings) const = 0;
class TeamUiSettings;
virtual status_t LoadSettings(const TeamUiSettings* settings)
virtual status_t SaveSettings(TeamUiSettings*& settings)
CommandLineUserInterface::LoadSettings(const TeamUiSettings* settings)
CommandLineUserInterface::SaveSettings(TeamUiSettings*& settings) const
virtual status_t LoadSettings(const TeamUiSettings* settings);
virtual status_t SaveSettings(TeamUiSettings*& settings) const;
GraphicalUserInterface::LoadSettings(const TeamUiSettings* settings)
GraphicalUserInterface::SaveSettings(TeamUiSettings*& settings) const
virtual status_t LoadSettings(const TeamUiSettings* settings);
virtual status_t SaveSettings(TeamUiSettings*& settings) const;
TeamUiSettings*& settings) const
TeamUiSettings*& settings) const;
TeamUiSettings*
class GuiTeamUiSettings : public TeamUiSettings {
virtual TeamUiSettings* Clone() const;
ReportUserInterface::LoadSettings(const TeamUiSettings* settings)
ReportUserInterface::SaveSettings(TeamUiSettings*& settings) const
virtual status_t LoadSettings(const TeamUiSettings* settings);
virtual status_t SaveSettings(TeamUiSettings*& settings) const;
const TeamUiSettings* uiSettings = fTeamSettings.UiSettingFor(
TeamUiSettings* uiSettings = NULL;
const TeamUiSettings* oldUiSettings = fTeamSettings.UiSettingAt(i);
TeamUiSettings* clonedSettings = oldUiSettings->Clone();
TeamUiSettings* setting = NULL;
for (int32 i = 0; TeamUiSettings* uiSetting = fUiSettings.ItemAt(i);
const TeamUiSettings*
const TeamUiSettings*
TeamUiSettings* settings = fUiSettings.ItemAt(i);
TeamSettings::AddUiSettings(TeamUiSettings* settings)
for (int32 i = 0; TeamUiSettings* uiSetting
TeamUiSettings* clonedSetting
for (int32 i = 0; TeamUiSettings* uiSetting = fUiSettings.ItemAt(i); i++)
TeamUiSettings::TeamUiSettings()
TeamUiSettings::~TeamUiSettings()