TeamSettings
TeamSettings fTeamSettings;
class TeamSettings;
TeamSettings& settings) = 0;
virtual status_t SaveTeamSettings(const TeamSettings& settings)
class TeamSettings {
TeamSettings();
TeamSettings(const TeamSettings& other);
~TeamSettings();
TeamSettings& operator=(const TeamSettings& other);
ObjectDeleter<TeamSettings> settingsDeleter(settings);
TeamSettings* settings = new(std::nothrow) TeamSettings;
for (int32 i = 0; TeamSettings* settings = fRecentTeamSettings.ItemAt(i);
for (int32 i = 0; TeamSettings* settings = fRecentTeamSettings.ItemAt(i);
DebuggerSettingsManager::LoadTeamSettings(const char* teamName, TeamSettings& settings)
DebuggerSettingsManager::SaveTeamSettings(const TeamSettings& _settings)
TeamSettings* settings;
settings = new(std::nothrow) TeamSettings;
TeamSettings& settings);
virtual status_t SaveTeamSettings(const TeamSettings& settings);
TeamSettings settings;
TeamSettings& settings)
NoOpSettingsManager::SaveTeamSettings(const TeamSettings& settings)
TeamSettings& settings);
virtual status_t SaveTeamSettings(const TeamSettings& settings);
TeamSettings::SetTo(const BMessage& archive,
TeamSettings::WriteTo(BMessage& archive) const
TeamSettings::CountBreakpoints() const
TeamSettings::BreakpointAt(int32 index) const
TeamSettings::CountUiSettings() const
TeamSettings::UiSettingAt(int32 index) const
TeamSettings::UiSettingFor(const char* id) const
TeamSettings::AddUiSettings(TeamUiSettings* settings)
TeamSettings&
TeamSettings::TeamSettings()
TeamSettings::operator=(const TeamSettings& other)
TeamSettings::FileManagerSettings() const
TeamSettings::SetFileManagerSettings(TeamFileManagerSettings* settings)
TeamSettings::SignalSettings() const
TeamSettings::SetSignalSettings(TeamSignalSettings* settings)
TeamSettings::TeamSettings(const TeamSettings& other)
TeamSettings::_Unset()
TeamSettings::~TeamSettings()
TeamSettings::SetTo(Team* team)