TeamListItem
TeamListItem::MinimalHeight()
TeamListItem::Update(BView* owner, const BFont* font)
TeamListItem::GetInfo()
TeamListItem::IsSystemServer()
TeamListItem::SetRefusingToQuit(bool refusing)
TeamListItem::IsRefusingToQuit()
TeamListItem::TeamListItem(team_info &teamInfo)
TeamListItem::~TeamListItem()
TeamListItem::CacheLocalizedName()
TeamListItem::DrawItem(BView* owner, BRect frame, bool complete)
class TeamListItem : public BListItem {
TeamListItem(team_info& info);
virtual ~TeamListItem();
void SetItem(TeamListItem* item);
TeamListItem* Item() { return fItem; }
TeamListItem* fItem;
TeamListItem* item = dynamic_cast<TeamListItem*>(fListView->FullListItemAt(
TeamListItem* item = dynamic_cast<TeamListItem*>(fListView->FullListItemAt(
TeamListItem* item = dynamic_cast<TeamListItem*>(fListView->FullListItemAt(
TeamListItem* item = dynamic_cast<TeamListItem*>(fListView->FullListItemAt(i));
TeamListItem* item
= dynamic_cast<TeamListItem*>(fListView->FullListItemAt(i));
TeamMonitorWindow::QuitTeam(TeamListItem* item)
TeamListItem* item
= dynamic_cast<TeamListItem*>(fListView->FullListItemAt(i));
TeamListItem* item = dynamic_cast<TeamListItem*>(fListView->FullListItemAt(i));
TeamListItem* item = fItemMap.Get(info.team);
item = new TeamListItem(info);
TeamListItem* insertUnder = NULL;
insertUnder = dynamic_cast<TeamListItem*>(fListView->Superitem(insertUnder));
TeamListItem* item = dynamic_cast<TeamListItem*>(fListView->FullListItemAt(i));
TeamListItem* child = dynamic_cast<TeamListItem*>(
TeamDescriptionView::SetItem(TeamListItem* item)
void QuitTeam(TeamListItem* item);
HashMap<HashKey32<int32>, TeamListItem*> fItemMap;