TeamDebugHandler
TeamDebugHandler::_NotifyRegistrar(team_id team, bool openAlert,
TeamDebugHandler::_InitGUI()
TeamDebugHandler::_HandlerThreadEntry(void *data)
return ((TeamDebugHandler*)data)->_HandlerThread();
TeamDebugHandler::_HandlerThread()
TeamDebugHandler::_ExecutableNameEquals(const char *name) const
TeamDebugHandler::_IsAppServer() const
TeamDebugHandler::_IsInputServer() const
TeamDebugHandler::_IsRegistrar() const
TeamDebugHandler::_IsGUIServer() const
TeamDebugHandler::_LastPathComponent(const char *path)
TeamDebugHandler::_FindTeam(const char *name)
TeamDebugHandler::_AreGUIServersAlive()
TeamDebugHandler(team_id team);
~TeamDebugHandler();
bool AddHandler(TeamDebugHandler *handler)
TeamDebugHandler *RemoveHandler(team_id team)
TeamDebugHandler *handler = NULL;
TeamDebugHandler *HandlerFor(team_id team)
TeamDebugHandler *handler = NULL;
TeamDebugHandler *handler = HandlerFor(team);
handler = new(nothrow) TeamDebugHandler(team);
typedef map<team_id, TeamDebugHandler*> TeamDebugHandlerMap;
void _DeleteTeamDebugHandler(TeamDebugHandler *handler);
typedef map<team_id, TeamDebugHandler*> TeamDebugHandlerMap;
TeamDebugHandler::TeamDebugHandler(team_id team)
TeamDebugHandler::~TeamDebugHandler()
TeamDebugHandler::Init(port_id nubPort)
TeamDebugHandler::Team() const
TeamDebugHandler::PushMessage(DebugMessage *message)
TeamDebugHandler::_PopMessage(DebugMessage *&message)
TeamDebugHandler::_SetupGDBArguments(BStringList &arguments, bool usingConsoled)
TeamDebugHandler::_EnterDebugger(bool saveReport)
TeamDebugHandler::_KillTeam()
TeamDebugHandler::_WriteCoreFile()
TeamDebugHandler::_HandleMessage(DebugMessage *message)
TeamDebugHandler::_LookupSymbolAddress(
TeamDebugHandler::_PrintStackTrace(thread_id thread)
TeamDebugHandler::_NotifyAppServer(team_id team)