TableModel
class MainWindow::TeamsPage::TeamsTableModel : public TableModel {
class MainWindow::ThreadsPage::ThreadsTableModel : public TableModel {
TableModel::NotifyRowsRemoved(int32 rowIndex, int32 count)
TableModel::NotifyRowsChanged(int32 rowIndex, int32 count)
TableModel::NotifyTableModelReset()
Column(TableModel* model,
TableModel* fModel;
Table::Column::Column(TableModel* model, TableColumn* tableColumn)
fModel = dynamic_cast<TableModel*>(model);
Table::Table(TableModel* model, const char* name, uint32 flags,
Table::SetTableModel(TableModel* model)
TableModelListener::TableRowsAdded(TableModel* model, int32 rowIndex,
TableModelListener::TableRowsRemoved(TableModel* model, int32 rowIndex,
TableModelListener::TableRowsChanged(TableModel* model, int32 rowIndex,
Table::TableRowsAdded(TableModel* model, int32 rowIndex, int32 count)
Table::TableRowsRemoved(TableModel* model, int32 rowIndex, int32 count)
Table::TableRowsChanged(TableModel* model, int32 rowIndex, int32 count)
TableModelListener::TableModelReset(TableModel* model)
Table::TableModelReset(TableModel* model)
TableModel::~TableModel()
TableModel::AddListener(TableModelListener* listener)
TableModel::RemoveListener(TableModelListener* listener)
TableModel::NotifyRowsAdded(int32 rowIndex, int32 count)
Table(TableModel* model, const char* name,
void SetTableModel(TableModel* model);
TableModel* GetTableModel() const { return fModel; }
virtual void TableRowsAdded(TableModel* model,
virtual void TableRowsRemoved(TableModel* model,
virtual void TableRowsChanged(TableModel* model,
virtual void TableModelReset(TableModel* model);
TableModel* fModel;
class TableModel;
virtual void TableRowsAdded(TableModel* model,
virtual void TableRowsRemoved(TableModel* model,
virtual void TableRowsChanged(TableModel* model,
virtual void TableModelReset(TableModel* model);
class TableModel : public AbstractTableModelBase {
virtual ~TableModel();
class SignalsConfigView::SignalDispositionModel : public TableModel {
class BreakpointListView::BreakpointsTableModel : public TableModel {
class ImageListView::ImagesTableModel : public TableModel {
class RegistersView::RegisterTableModel : public TableModel {
class StackTraceView::FramesTableModel : public TableModel {
class ThreadListView::ThreadsTableModel : public TableModel,