TableCellFloatEditor
TableCellFloatEditor::TableCellFloatEditor(::Value* initialValue,
TableCellFloatEditor::~TableCellFloatEditor()
TableCellFloatEditor::ValidateInput() const
TableCellFloatEditor::GetValueForInput(::Value*& _output) const
class TableCellFloatEditor : public TableCellTextControlEditor {
TableCellFloatEditor(::Value* initialValue,
virtual ~TableCellFloatEditor();
BReference<TableCellFloatEditor> editorReference(editor, true);
TableCellFloatEditor* editor = new(std::nothrow)
TableCellFloatEditor(value, formatter);