TabHeight
float TabHeight() const;
float TabHeight() const { return fTabHeight; };
minHeight = fBarView->TabHeight() - 1;
minHeight = fBarView->TabHeight() - 1;
maxHeight = std::max(fBarView->TabHeight() - 1,
loc.y = floorf((fBarView->TabHeight() - 1 - fMaxReplicantHeight) / 2);
fMaxReplicantHeight = std::min(fMaxReplicantHeight, fBarView->TabHeight() - 1);
height = std::max(fMinTrayHeight, fBarView->TabHeight() - 1);
float width = TabHeight();
float height = TabHeight();
ContainerView()->ResizeBy(0, -TabHeight());
ContainerView()->MoveBy(0, TabHeight());
if (Window()->DecoratorFrame().Height() + 2 * TabHeight()
if (Window()->Frame().bottom + TabHeight()
Window()->MoveBy(0, -TabHeight());
Window()->ResizeBy(0, TabHeight());
if (Window()->DecoratorFrame().Height() + 2 * TabHeight()
> screen.Frame().bottom - 5 - TabHeight()) {
Window()->MoveBy(0, TabHeight());
Window()->ResizeBy(0, -TabHeight());
ContainerView()->MoveBy(0, -TabHeight());
ContainerView()->ResizeBy(0, TabHeight());
if (point.y <= TabHeight()) {
buttonRect.bottom = frame.top + TabHeight() - 1;
minimumHeight += fTabView->TabHeight() + 1;
minimumHeight += fTabView->TabHeight() + 1;
height += fTabView->TabHeight() + 1;
BSize size(0.0f, TabHeight());
float inset = borderWidth + TabHeight() - topBorderOffset;
bounds.top += TabHeight();
bounds.bottom -= TabHeight();
bounds.left += TabHeight();
bounds.right -= TabHeight();
float TabHeight();
+ (int32)decorator->TabHeight() + 1;
+ (int32)decorator->TabHeight() + 1;
+ (int32)decorator->TabHeight() + 1;
frame.top -= decorator->BorderWidth() + decorator->TabHeight() + 1;