TYPE_0
if (type == TYPE_0)
type = TYPE_0;
state[-1] = TYPE_0;
if (type != TYPE_0)
if (old_type == TYPE_0)
old_state[-1] = TYPE_0;
if (type < TYPE_0 || type > TYPE_4)
if (type != TYPE_0)
if (buf->rand_type == TYPE_0)
if (rand_type == TYPE_0)
if (rand_type == TYPE_0)
if (rand_type != TYPE_0) {
if (rand_type == TYPE_0)
rand_type = TYPE_0;
if (rand_type == TYPE_0)
if (type != TYPE_0 && rear >= (uint32_t)degrees[type])
if (rand_type == TYPE_0)
if (rand_type != TYPE_0) {
if (rand_type == TYPE_0) {