TNodeWalker
fWalker = new BTrackerPrivate::TNodeWalker(path.Path());
BTrackerPrivate::TNodeWalker* fWalker;
TNodeWalker::TNodeWalker(const char* path, bool includeTopDirectory)
TNodeWalker::TNodeWalker(const entry_ref* ref, bool includeTopDirectory)
TNodeWalker::TNodeWalker(const BDirectory* dir, bool includeTopDirectory)
TNodeWalker::TNodeWalker()
TNodeWalker::TNodeWalker(const char* path)
TNodeWalker::TNodeWalker(const entry_ref* ref)
TNodeWalker::TNodeWalker(const BDirectory* dir)
TNodeWalker::~TNodeWalker()
TNodeWalker::PopDirCommon()
TNodeWalker::PushDirCommon(const entry_ref* ref)
TNodeWalker::GetNextEntry(BEntry* entry, bool traverse)
TNodeWalker::GetNextRef(entry_ref* ref)
TNodeWalker::GetNextDirents(struct dirent* ent, size_t size, int32 count)
TNodeWalker::Rewind()
TNodeWalker::CountEntries()
TNodeWalker(includeTopDirectory),
TNodeWalker::TNodeWalker(bool includeTopDirectory)
class TVolWalker : public TNodeWalker {
typedef TNodeWalker _inherited;
class TNodeWalker : public TWalker {
TNodeWalker(bool includeTopDirectory);
TNodeWalker(const char* path, bool includeTopDirectory);
TNodeWalker(const entry_ref* ref, bool includeTopDirectory);
TNodeWalker(const BDirectory* dir, bool includeTopDirectory);
virtual ~TNodeWalker();
TNodeWalker();
TNodeWalker(const char* path);
TNodeWalker(const entry_ref* ref);
TNodeWalker(const BDirectory* dir);
walker = new TNodeWalker(pathsToSearch[searchPathIndex++]);
walker = new TNodeWalker(pathsToSearch[searchPathIndex++]);
TNodeWalker* walker;