TTeamGroup
TTeamGroup* teamGroup = (TTeamGroup*)fGroupList.ItemAt(fCurrentIndex);
TTeamGroup* teamGroup = (TTeamGroup*)fGroupList.ItemAt(fCurrentIndex);
TTeamGroup* teamGroup = (TTeamGroup*)fGroupList.ItemAt(groupIndex);
TTeamGroup* teamGroup = (TTeamGroup*)fGroupList.ItemAt(groupIndex);
TTeamGroup* teamGroup = FindTeam(team, &index);
TTeamGroup* previousGroup = (TTeamGroup*)groupList->ItemAt(previous);
TTeamGroup* currentGroup = (TTeamGroup*)groupList->ItemAt(current);
TTeamGroup* group = (TTeamGroup*)groupList->ItemAt(i);
TTeamGroup* teamGroup
= (TTeamGroup*)fManager->GroupList()->ItemAt(groupIndex);
TTeamGroup* teamGroup
= (TTeamGroup*)fManager->GroupList()->ItemAt(groupIndex);
TTeamGroup::TTeamGroup()
TTeamGroup::TTeamGroup(BList* teams, uint32 flags, char* name,
TTeamGroup::~TTeamGroup()
TTeamGroup::Draw(BView* view, BRect bounds, bool main)
TTeamGroup::CacheTeamIcons(int32 smallIconSize, int32 largeIconSize)
TTeamGroup* group = new TTeamGroup(barTeamInfo->teams,
TTeamGroup* teamInfo = static_cast<TTeamGroup*>(fGroupList.ItemAt(i));
TTeamGroup* tinfo;
while ((tinfo = (TTeamGroup*)fGroupList.ItemAt(i)) != NULL) {
TTeamGroup* group = new TTeamGroup(teams, flags, strdup(name),
TTeamGroup* group = (TTeamGroup*)fGroupList.ItemAt(index);
TTeamGroup* group = (TTeamGroup*)fGroupList.ItemAt(index);
TTeamGroup* info = NULL;
for (int32 j = 0; (info = (TTeamGroup*)groups.ItemAt(j)) != NULL; j++) {
TTeamGroup();
TTeamGroup(BList* teams, uint32 flags, char* name,
TTeamGroup*
TTeamGroup* info;
while ((info = (TTeamGroup*)fGroupList.ItemAt(i)) != NULL) {
virtual ~TTeamGroup();
TTeamGroup* teamGroup = (TTeamGroup*)fGroupList.ItemAt(fCurrentIndex);
class TTeamGroup;
TTeamGroup* FindTeam(team_id, int32* index);