TResourceSet
TResourceSet::TResourceSet()
TResourceSet::~TResourceSet()
TResourceSet::AddResources(BResources* RESOURCES_ONLY(resources))
TResourceSet::AddDirectory(const char* fullPath)
TResourceSet::AddEnvDirectory(const char* in, const char* defaultValue)
TResourceSet::ExpandString(BString* out, const char* in)
TResourceSet::FindResource(type_code type, int32 id, size_t* outSize)
TResourceSet::FindResource(type_code type, const char* name, size_t* outSize)
TResourceSet::FindBitmap(type_code type, int32 id)
TResourceSet::FindBitmap(type_code type, const char* name)
TResourceSet::FindStringBlock(type_code type, int32 id)
TResourceSet::FindStringBlock(type_code type, const char* name)
TResourceSet::FindString(type_code type, int32 id, uint32 index)
TResourceSet::FindString(type_code type, const char* name, uint32 index)
TResourceSet::FindTypeList(type_code type)
TResourceSet::FindItemID(type_code type, int32 id)
TResourceSet::FindItemName(type_code type, const char* name)
TResourceSet::LoadResource(type_code type, int32 id, const char* name,
TResourceSet::ReturnBitmapItem(type_code, TypeItem* from)
TResourceSet::ReturnStringBlockItem(TypeItem* from)
TResourceSet* gResources = NULL;
TResourceSet*
gResources = new TResourceSet;
TResourceSet* AppResSet();
class TResourceSet {
TResourceSet();
virtual ~TResourceSet();