TRANSFORM_POINTS
if (fMode == TRANSFORM_POINTS) {
if (fMode != TRANSFORM_POINTS) {
fMode = TRANSFORM_POINTS;
if (fMode == TRANSFORM_POINTS) {
case TRANSFORM_POINTS:
if (fMode == TRANSFORM_POINTS) {
if (fMode == TRANSFORM_POINTS) {
if (fMode == TRANSFORM_POINTS) {
if (fMode == TRANSFORM_POINTS) {
_SetMode(TRANSFORM_POINTS);
_SetMode(TRANSFORM_POINTS);