TOP_LEFT_LIMIT
fNextSettings.height = (int32)Frame().Height()+1-TOP_LEFT_LIMIT;
delta.y = (TOP_LEFT_LIMIT-2*V_BORDER)/2 + 6.0;
ResizeTo(b_screen.Frame().Width() + LEFT_WIDTH, b_screen.Frame().Height() + TOP_LEFT_LIMIT);
MoveTo(b_screen.Frame().left - LEFT_WIDTH, b_screen.Frame().top - TOP_LEFT_LIMIT);
(info->window_bounds.top + TOP_LEFT_LIMIT) * info->bytes_per_row +
info->window_bounds.bottom-info->window_bounds.top+1 - TOP_LEFT_LIMIT;
if (fDirectBuffer.clip_list[j].top < TOP_LEFT_LIMIT)
fDirectBuffer.clip_list[j].top = TOP_LEFT_LIMIT;
fDirectBuffer.clip_list[j].top -= TOP_LEFT_LIMIT;
fDirectBuffer.clip_list[j].bottom -= TOP_LEFT_LIMIT;
fMaxHeight = WINDOW_V_STD - TOP_LEFT_LIMIT;
fCurrentSettings.height = (int32)frame.bottom+1-TOP_LEFT_LIMIT;
r.Set(0.0, 0.0, frame.right, TOP_LEFT_LIMIT - 1);
r.Set(h, v, h+INSTANT_LOAD-1, v + (TOP_LEFT_LIMIT - 1 - 2*V_BORDER));
(TOP_LEFT_LIMIT - 1 - 2*V_BORDER));
(TOP_LEFT_LIMIT - 1 - 2*V_BORDER));
r.Set(0, 0, BUTTON_WIDTH-1, TOP_LEFT_LIMIT - 1 - 2*V_BORDER);
r.Set(h, v, h+BUTTON_WIDTH-1, v + (TOP_LEFT_LIMIT - 1 - 2*V_BORDER));
r.Set(h, v, h+BUTTON_WIDTH-1, v + (TOP_LEFT_LIMIT - 1 - 2*V_BORDER));
r.Set(h, v, h+BUTTON_WIDTH-1, v + (TOP_LEFT_LIMIT - 1 - 2*V_BORDER));
(TOP_LEFT_LIMIT - 1 - 2*V_BORDER));
r.Set(0.0, TOP_LEFT_LIMIT, LEFT_WIDTH - 1, frame.bottom);
r.Set(LEFT_WIDTH, TOP_LEFT_LIMIT, frame.right, frame.bottom);