TOP
case TOP:
if (vertical == TOP) {
if (vertical == TOP) {
if (vertical == TOP)
if (vertical == TOP)
if (vertical == TOP)
_vertical = TOP;
_vertical = TOP;
_vertical = TOP;
fVertical = TOP;
fVertical = TOP;
fVertical = TOP;
float moveY = fVertical == TOP ? delta.y : 0;