TMenu
fMenu = new TMenu(dynamic_cast<TWindow*>(Window()), "");
TMenu::TMenu(TWindow *mainWindow, const char *title, menu_layout layout)
TMenu::~TMenu()
TMenu::AttachedToWindow()
class TMenu : public BMenu {
TMenu(TWindow* mainWindow, const char *title = NULL,
virtual ~TMenu();
TMenu* fMenu;
TMenu::TMenu(const char *name, const char *attribute, int32 message, bool popup,
TMenu::~TMenu()
TMenu::AttachedToWindow()
TMenu::ScreenLocation(void)
TMenu::BuildMenu()
class TMenu: public BPopUpMenu {
TMenu(const char* name, const char* attribute,
virtual ~TMenu();
TMenu* menu;
menu = new TMenu("Add Signature", INDEX_SIGNATURE, M_SIGNATURE,
fSignature = new TMenu(B_TRANSLATE("Add signature"),
TMenu* fSignature;
class TMenu;
fSignature = new TMenu(B_TRANSLATE("Open"), INDEX_SIGNATURE, M_SIGNATURE);
class TMenu;
TMenu *fSignature;