THREAD_STATE_STOPPED
if (thread->State() == THREAD_STATE_STOPPED) {
if (threadEvent.GetThread()->State() != THREAD_STATE_STOPPED)
if (thread->State() != THREAD_STATE_STOPPED) {
if (thread->State() != THREAD_STATE_STOPPED) {
if (thread->State() == THREAD_STATE_STOPPED) {
if (thread->State() == THREAD_STATE_STOPPED
if (thread->State() != THREAD_STATE_STOPPED)
if (thread->State() == THREAD_STATE_STOPPED)
if (thread->State() != THREAD_STATE_STOPPED)
if (thread->State() == THREAD_STATE_STOPPED) {
else if (activeThread->State() != THREAD_STATE_STOPPED)
case THREAD_STATE_STOPPED:
if (thread->State() != THREAD_STATE_STOPPED) {
if (thread->State() == THREAD_STATE_STOPPED
&& fActiveThread->State() != THREAD_STATE_STOPPED))) {
if (thread->State() == THREAD_STATE_STOPPED) {
case THREAD_STATE_STOPPED:
else if (thread->State() != THREAD_STATE_STOPPED) {
if (thread->State() != THREAD_STATE_STOPPED)
else if (thread->State() == THREAD_STATE_STOPPED)
if (thread->State() == THREAD_STATE_STOPPED) {
if (thread->State() != THREAD_STATE_STOPPED)
if (a->State() == THREAD_STATE_STOPPED && b->State()
!= THREAD_STATE_STOPPED) {
: fThread->State() != THREAD_STATE_STOPPED) {
if (fThread->State() == THREAD_STATE_STOPPED
_SetThreadState(THREAD_STATE_STOPPED, cpuState, stoppedReason,
_SetThreadState(THREAD_STATE_STOPPED, cpuState,
if (fThread->State() == THREAD_STATE_STOPPED)
fThread->SetState(THREAD_STATE_STOPPED);
if (fState != THREAD_STATE_STOPPED) {
case THREAD_STATE_STOPPED: