SystemCount
uint32 SystemCount() const;
.SetEnabled(canEdit && be_clipboard->SystemCount() > 0)
uint32 oldCount = clipA.SystemCount();
uint32 oldCount = clipA.SystemCount();
uint32 oldCount = clipA.SystemCount();
CHK(clip.SystemCount() == 0);
uint32 oldCount = clipA.SystemCount();
CHK(clipA.SystemCount() == oldCount + 1);
CHK(clipB.SystemCount() == oldCount + 1);
uint32 oldCount = clipA.SystemCount();
CHK(clipA.SystemCount() == oldCount + 1);
CHK(clipB.SystemCount() == 0);
uint32 oldCount = clip.SystemCount();
uint32 oldCount = clipA.SystemCount();