SubtractDistances
static float SubtractDistances(float a, float b);
size.width = BLayoutUtils::SubtractDistances(size.width,
size.height = BLayoutUtils::SubtractDistances(size.height,
size.width = BLayoutUtils::SubtractDistances(size.width, spacing - 1);
size.height = BLayoutUtils::SubtractDistances(size.height, spacing - 1);
fLocalLayouter->InternalGetHeightForWidth(BLayoutUtils::SubtractDistances(
size.width = BLayoutUtils::SubtractDistances(size.width,
size.height = BLayoutUtils::SubtractDistances(size.height,
size.width = BLayoutUtils::SubtractDistances(size.width,
size.height = BLayoutUtils::SubtractDistances(size.height,