StreamingSoundBuffer
StreamingSoundBuffer::StreamingSoundBuffer(const gs_audio_format * format,
StreamingSoundBuffer::~StreamingSoundBuffer()
StreamingSoundBuffer::FillBuffer(void * buffer, int64 frames)
class StreamingSoundBuffer : public GameSoundBuffer {
StreamingSoundBuffer(const gs_audio_format * format,
virtual ~StreamingSoundBuffer();
fSounds[position] = new StreamingSoundBuffer(format, object,