StartSending
static status_t StartSending(BMessenger target,
static status_t StartSending(BMessenger target,
BMessageRunner::StartSending(BMessenger(this), &keypressMessage,
BMessageRunner::StartSending(BMessenger(this), &message,
BMessageRunner::StartSending(this, &message, 500000, 1);
BMessageRunner::StartSending(this, &move, kMoveDelay, 1);
BMessageRunner::StartSending(this, &reconnect, 1000000LL, 1);
BMessageRunner::StartSending(this, &reconnect, 1000000LL, 1);
BMessageRunner::StartSending(this, &reconnect,
BMessageRunner::StartSending(this, &quit, 150000, 1);
BMessageRunner::StartSending(Window(), &quit,
BMessageRunner::StartSending(be_app_messenger,
BMessageRunner::StartSending(be_app_messenger,
BMessageRunner::StartSending(fMessenger, fSecondsMessage, 1000000, timer);
BMessageRunner::StartSending(fMessenger, fRetrieveMessage, 1000000, 1);
BMessageRunner::StartSending(fMessenger, fRetrieveMessage, 1000000, 1);
BMessageRunner::StartSending(fMessenger, fRetrieveMessage, 500000, 1);
if (BMessageRunner::StartSending(this, &addType, 200000ULL,
BMessageRunner::StartSending(this, &reenable, kDisableDuration, 1);
BMessageRunner::StartSending(this, &startAutoCheck,
BMessageRunner::StartSending(this, &msg, 2000000, 1);
BMessageRunner::StartSending(this, &message, kNodeMonitorEventHandlingDelay,