SymbolButton
SymbolButton(name, NULL, message, borders),
SymbolButton::Draw(updateRect);
class PlayPauseButton : public SymbolButton {
SymbolButton::SetSymbol(BShape* symbolShape)
SymbolButton::SymbolButton(const char* name, BShape* symbolShape,
SymbolButton::~SymbolButton()
SymbolButton::Draw(BRect updateRect)
SymbolButton::MinSize()
SymbolButton::MaxSize()
class SymbolButton : public BButton {
SymbolButton(const char* name,
virtual ~SymbolButton();
fSkipBack = new SymbolButton(B_EMPTY_STRING,
fSkipForward = new SymbolButton(B_EMPTY_STRING,
fRewind = new SymbolButton(B_EMPTY_STRING,
fForward = new SymbolButton(B_EMPTY_STRING,
fStop = new SymbolButton(B_EMPTY_STRING,
fMute = new SymbolButton(B_EMPTY_STRING,
SymbolButton* fSkipBack;
SymbolButton* fSkipForward;
SymbolButton* fRewind;
SymbolButton* fForward;
SymbolButton* fStop;
SymbolButton* fMute;
class SymbolButton;