SimpleSoundBuffer
SimpleSoundBuffer::SimpleSoundBuffer(const gs_audio_format * format,
SimpleSoundBuffer::~SimpleSoundBuffer()
SimpleSoundBuffer::Reset()
SimpleSoundBuffer::FillBuffer(void * data, int64 frames)
class SimpleSoundBuffer : public GameSoundBuffer {
SimpleSoundBuffer(const gs_audio_format* format,
virtual ~SimpleSoundBuffer();
fSounds[position] = new SimpleSoundBuffer(format, data, frames);