SupportsType
virtual float SupportsType(Type* type) const = 0;
if (handler->SupportsType(type) > 0)
float support = handler->SupportsType(type);
if (handler->SupportsType(type) > 0) {
return a->SupportsType(type) > b->SupportsType(type) ? 1 : -1;
if (SupportsType(type) == 0.0f)
virtual float SupportsType(Type* type) const;
if (SupportsType(type) == 0.0f)
virtual float SupportsType(Type* type) const;
if (SupportsType(type) == 0.0f)
virtual float SupportsType(Type* type) const;