SudokuWindow
fWindow = new SudokuWindow();
class SudokuWindow;
SudokuWindow* fWindow;
SudokuWindow::SudokuWindow()
SudokuWindow::~SudokuWindow()
SudokuWindow::_OpenSettings(BFile& file, uint32 mode)
SudokuWindow::_LoadSettings(BMessage& settings)
SudokuWindow::_SaveSettings()
SudokuWindow::_ResetStoredState()
SudokuWindow::_MessageDropped(BMessage* message)
SudokuWindow::_Generate(int32 level)
SudokuWindow::MessageReceived(BMessage* message)
SudokuWindow::QuitRequested()
SudokuWindow::_Level() const
SudokuWindow::_SetLevel(int32 level)
class SudokuWindow : public BWindow {
SudokuWindow();
virtual ~SudokuWindow();