StrokeTriangle
void StrokeTriangle(BPoint point1, BPoint point2,
void StrokeTriangle(BPoint point1, BPoint point2,
void StrokeTriangle(BPoint point1, BPoint point2,
void StrokeTriangle(BPoint point1, BPoint point2,
view->StrokeTriangle(rect.LeftTop() + BPoint(4, 6),
view->StrokeTriangle(rect.LeftTop() + BPoint(4, 2),
view->StrokeTriangle(rect.LeftTop() + BPoint(6, 4),
view->StrokeTriangle(rect.LeftTop() + BPoint(2, 4),
StrokeTriangle(markerPos, markerPos + leftBottom,
offscreen->StrokeTriangle(points[0], points[1], points[2],
offscreen->StrokeTriangle(points[0], points[1], points[2],
StrokeTriangle(point1, point2, point3, bounds, pattern);
StrokeTriangle(point1, point2, point3, bounds, gradient);
fPainter->StrokeTriangle(pts[0], pts[1], pts[2]);
fPainter->StrokeTriangle(pts[0], pts[1], pts[2], gradient);
BRect StrokeTriangle(BPoint pt1, BPoint pt2,
BRect StrokeTriangle(BPoint pt1, BPoint pt2,
view->StrokeTriangle(points[0], points[1], points[2]);
void StrokeTriangle( BPoint pt1,