StrokeShape
void StrokeShape(BShape* shape,
void StrokeShape(BShape* shape,
virtual void StrokeShape(BShape *shape) { }
virtual void StrokeShape(BShape *shape);
virtual void StrokeShape(BShape *shape);
StrokeShape(&fWindow->fStrokes);
view->StrokeShape(&leafShape);
view->StrokeShape(&shape);
StrokeShape(fShapes[i]);
StrokeShape(&shape);
StrokeShape(fPauseSymbol);
StrokeShape(fPlaySymbol);
offscreen->StrokeShape(&shape, pattern);
offscreen->StrokeShape(&shape, *gradient);
view->StrokeShape(&arrowShape);
view->StrokeShape(&shape);
view->StrokeShape(&shape);
fSuper->StrokeShape(&arrowShape);
static void _StrokeShape(void * p, BShape *shape) { return ((PictureIterator *) p)->StrokeShape(shape); }
StrokeShape(&mouseShape, B_SOLID_HIGH);
StrokeShape(&buttonsOutline, B_SOLID_HIGH);
StrokeShape(&leafShape);
StrokeShape(&shape);
StrokeShape(&shape);
StrokeShape(path.Shape());
view->StrokeShape(&shape);
view->StrokeShape(&shape);
view->StrokeShape(&shape);
StrokeShape(&shape);
StrokeShape(&shape);
StrokeShape(&shape);
StrokeShape(&shape);
void StrokeShape( /*const */BShape* shape,
StrokeShape(&shape);
StrokeShape(&shape);
StrokeShape(&shape);
StrokeShape(&shape);