StrokeRoundRect
void StrokeRoundRect(BRect rect, float xRadius,
void StrokeRoundRect(BRect rect, float xRadius,
virtual void StrokeRoundRect(BRect rect, BPoint radii) { }
virtual void StrokeRoundRect(BRect rect, BPoint radii);
virtual void StrokeRoundRect(BRect rect, BPoint radii);
view->StrokeRoundRect(rect, leftTopRadius, leftTopRadius);
StrokeRoundRect(innerRect, kMonitorBorderSize, kMonitorBorderSize);
StrokeRoundRect(outerRect, kMonitorBorderSize * 3 / 2, kMonitorBorderSize * 3 / 2);
offscreen->StrokeRoundRect(rect, xRadius, yRadius, pattern);
offscreen->StrokeRoundRect(rect, xRadius, yRadius, *gradient);
view->StrokeRoundRect(BRect(point.x + IconInsets + uint(PixelsForIcon/4),
parent->StrokeRoundRect(graphRect, 2.5, 2.5);
view->StrokeRoundRect(rect, leftTopRadius, leftTopRadius);
view->StrokeRoundRect(rect, leftTopRadius, leftTopRadius);
static void _StrokeRoundRect(void *p, BRect rect, BPoint radii) { return ((PictureIterator *) p)->StrokeRoundRect(rect, radii); }
StrokeRoundRect(BRect(0, 0, 8, 8), 3, 3);
StrokeRoundRect(BRect(-4, 0, 4, 8), 3, 3);
StrokeRoundRect(BRect(0, -4, 8, 4), 3, 3);
StrokeRoundRect(BRect(-4, -4, 4, 4), 3, 3);
view->StrokeRoundRect(fPadRect, 4, 4);
StrokeRoundRect(outerRect, 3.0, 3.0);
StrokeRoundRect(innerRect, 2.0, 2.0);
StrokeRoundRect(scale2(2, 7, 3, 6, Bounds()), 2, 2);
StrokeRoundRect(scale2(0, 9, 0, 3, Bounds()), 4, 4);
StrokeRoundRect(outerRect, kMonitorBorderSize * 3 / 2,
StrokeRoundRect(innerRect, kMonitorBorderSize, kMonitorBorderSize);
fPainter->StrokeRoundRect(r, xrad, yrad);
fPainter->StrokeRoundRect(r, xrad, yrad, gradient);
BRect StrokeRoundRect(const BRect& r, float xRadius,
BRect StrokeRoundRect(const BRect& r, float xRadius,
StrokeRoundRect(Bounds().InsetByCopy(20,20), 10, 10);
view->StrokeRoundRect(frame, 5, 3);
void StrokeRoundRect(const BRect& r,
s.StrokeRoundRect(BRect(40, 100, 250, 220.0), 40, 40);
view->StrokeRoundRect(r, radius, radius);
view->StrokeRoundRect(rect, 20, 20);