StrokePolygon
void StrokePolygon(const BPolygon* polygon,
void StrokePolygon(const BPoint* pointArray,
void StrokePolygon(const BPoint* pointArray,
void StrokePolygon(const BPolygon* polygon,
void StrokePolygon(const BPoint* pointArray,
void StrokePolygon(const BPoint* pointArray,
virtual void StrokePolygon(int32 numPoints, BPoint *points, bool isClosed) { }
virtual void StrokePolygon(int32 numPoints, BPoint *points, bool isClosed);
virtual void StrokePolygon(int32 numPoints, BPoint *points, bool isClosed);
view->StrokePolygon(points, 7);
offscreen->StrokePolygon(points, numPoints, bounds, closed, pattern);
offscreen->StrokePolygon(points, numPoints, bounds, closed, *gradient);
StrokePolygon (&UpLinePolygon);
StrokePolygon (&UpPagePolygon);
StrokePolygon (&DownPagePolygon);
StrokePolygon (&DownLinePolygon);
StrokePolygon(polygon->fPoints, polygon->fCount, polygon->Frame(), closed,
StrokePolygon(polygon->fPoints, polygon->fCount, polygon->Frame(), closed,
static void _StrokePolygon(void *p, int32 numPoints, BPoint *points, bool isClosed) { return ((PictureIterator *) p)->StrokePolygon(numPoints, points, isClosed); }
StrokePolygon(page, 5);
view->StrokePolygon(points, 4);
fOffscreenView->StrokePolygon(pointList, 4);
void StrokePolygon( const BPoint* ptArray,