StrokeBezier
void StrokeBezier(BPoint* controlPoints,
void StrokeBezier(BPoint* controlPoints,
virtual void StrokeBezier(BPoint *control) { }
virtual void StrokeBezier(BPoint *control);
virtual void StrokeBezier(BPoint *control);
view->StrokeBezier(control);
offscreen->StrokeBezier(points, pattern);
offscreen->StrokeBezier(points, *gradient);
static void _StrokeBezier(void *p, BPoint *control) { return ((PictureIterator *) p)->StrokeBezier(control); }
view->StrokeBezier(points);
void StrokeBezier( const BPoint* controlPoints,