StrokeArc
void StrokeArc(BPoint center, float xRadius,
void StrokeArc(BRect rect, float startAngle,
void StrokeArc(BPoint center, float xRadius,
void StrokeArc(BRect rect, float startAngle,
virtual void StrokeArc(BPoint center, BPoint radii, float startTheta, float arcTheta) { }
virtual void StrokeArc(BPoint center, BPoint radii, float startTheta, float arcTheta);
virtual void StrokeArc(BPoint center, BPoint radii, float startTheta, float arcTheta);
view->StrokeArc(rect, 45.0, 180.0);
view->StrokeArc(rect, 45.0, -180.0);
view->StrokeArc(rect, 45.0, 180.0);
view->StrokeArc(rect, 45.0, -180.0);
StrokeArc(BPoint(cx, cy), radius, radius,
StrokeArc(BPoint(cx, cy), radius, radius, beginAngle, mySpan);
view->StrokeArc(center, radius, radius, 50, 80);
offscreen->StrokeArc(rect, angle, span, pattern);
offscreen->StrokeArc(rect, angle, span, *gradient);
StrokeArc(BRect(center.x - xRadius, center.y - yRadius, center.x + xRadius,
StrokeArc(BRect(center.x - xRadius, center.y - yRadius, center.x + xRadius,
static void _StrokeArc(void *p, BPoint center, BPoint radii, float startTheta, float arcTheta) { return ((PictureIterator *) p)->StrokeArc(center, radii, startTheta, arcTheta); }
fPainter->StrokeArc(center, xRadius, yRadius, angle, span);
fPainter->StrokeArc(center, xRadius, yRadius, angle, span, gradient);
BRect StrokeArc(BPoint center, float xRadius,
BRect StrokeArc(BPoint center, float xRadius,
view->StrokeArc(BRect(0, 200, 50, 250), 180, 180);
view->StrokeArc(frame, 45, 180);
view->StrokeArc(BRect(0, 200, 50, 250), 180, 180);
void StrokeArc( BPoint center,