StopPlaying
virtual status_t StopPlaying();
virtual status_t StopPlaying();
status_t StopPlaying(play_id id);
StopPlaying();
StopPlaying();
void StopPlaying();
StopPlaying();
StopPlaying();
StopPlaying();
StopPlaying();
status_t StopPlaying();
StopPlaying();
status_t error = BStreamingGameSound::StopPlaying();
StopPlaying();
status_t StopPlaying(GameSoundBuffer* sound);
fDevice->StopPlaying(fSound);
status_t StopPlaying();
fSounds[sound - 1]->StopPlaying();
return fSounds[sound - 1]->StopPlaying();
fSounds[i]->StopPlaying();
virtual status_t StopPlaying(gs_id sound);
player->StopPlaying(sound->id);
fPlayer->StopPlaying();
fSoundFile->StopPlaying();
status_t stoperror = fileSound -> StopPlaying();
fileSound -> StopPlaying();
pushGameSound.StopPlaying();
pushGameSound.StopPlaying();
pushGameSound.StopPlaying();
fSound->StopPlaying();
err = snd.StopPlaying();
s->StopPlaying();