Symbol: StopPlaying
headers/os/game/FileGameSound.h
42
virtual status_t StopPlaying();
headers/os/game/GameSound.h
29
virtual status_t StopPlaying();
headers/os/media/SoundPlayer.h
104
status_t StopPlaying(play_id id);
src/apps/mediaplayer/Controller.cpp
629
StopPlaying();
src/apps/mediaplayer/media_node_framework/PlaybackManager.cpp
1711
StopPlaying();
src/apps/mediaplayer/media_node_framework/PlaybackManager.h
69
void StopPlaying();
src/apps/soundrecorder/RecorderWindow.cpp
1048
StopPlaying();
src/apps/soundrecorder/RecorderWindow.cpp
539
StopPlaying();
src/apps/soundrecorder/RecorderWindow.cpp
557
StopPlaying();
src/apps/soundrecorder/RecorderWindow.cpp
759
StopPlaying();
src/apps/soundrecorder/RecorderWindow.h
159
status_t StopPlaying();
src/kits/game/FileGameSound.cpp
146
StopPlaying();
src/kits/game/FileGameSound.cpp
156
status_t error = BStreamingGameSound::StopPlaying();
src/kits/game/FileGameSound.cpp
408
StopPlaying();
src/kits/game/GameProducer.h
117
status_t StopPlaying(GameSoundBuffer* sound);
src/kits/game/GameSound.cpp
107
fDevice->StopPlaying(fSound);
src/kits/game/GameSoundBuffer.h
38
status_t StopPlaying();
src/kits/game/GameSoundDevice.cpp
188
fSounds[sound - 1]->StopPlaying();
src/kits/game/GameSoundDevice.cpp
238
return fSounds[sound - 1]->StopPlaying();
src/kits/game/GameSoundDevice.cpp
87
fSounds[i]->StopPlaying();
src/kits/game/GameSoundDevice.h
47
virtual status_t StopPlaying(gs_id sound);
src/kits/media/SoundPlayer.cpp
702
player->StopPlaying(sound->id);
src/preferences/sounds/HWindow.cpp
222
fPlayer->StopPlaying();
src/preferences/sounds/SoundFilePanel.cpp
117
fSoundFile->StopPlaying();
src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp
169
status_t stoperror = fileSound -> StopPlaying();
src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp
271
fileSound -> StopPlaying();
src/tests/kits/game/push_game_sound_test/push_game_sound_sine.cpp
99
pushGameSound.StopPlaying();
src/tests/kits/game/push_game_sound_test/push_game_sound_test.cpp
187
pushGameSound.StopPlaying();
src/tests/kits/game/push_game_sound_test/push_game_sound_triangle.cpp
81
pushGameSound.StopPlaying();
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
186
fSound->StopPlaying();
src/tests/kits/media/playsound/playsound.cpp
144
err = snd.StopPlaying();
src/tests/kits/midi/synth_file_reader/SynthFileReader.cpp
410
s->StopPlaying();