Step
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;
mask += Step;
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;
mask += Step;
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;
template<unsigned Step=1, unsigned Offset=0, class MaskF=one_component_mask_u8>
m_rbuf->row_ptr(y) + x * Step + Offset);
m_rbuf->row_ptr(y) + x * Step + Offset)) >>
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;
mask += Step;
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;
mask += Step;
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;
template<unsigned Step=1, unsigned Offset=0, class MaskF=one_component_mask_u8>
m_rbuf->row_ptr(y) + x * Step + Offset);
m_rbuf->row_ptr(y) + x * Step + Offset)) >>
template<class Blender, class RenBuf, unsigned Step=1, unsigned Offset=0>
pix_step = Step,
return m_rbuf->row_ptr(y) + x * Step + Offset;
return m_rbuf->row_ptr(y) + x * Step + Offset;
value_type* p = (value_type*)m_rbuf->row_ptr(y) + x * Step + Offset;
*((value_type*)m_rbuf->row_ptr(x, y, 1) + x * Step + Offset) = c.v;
m_rbuf->row_ptr(x, y, 1) + x * Step + Offset,
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
p += Step;
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
p += Step;
p += Step;
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
p += Step;
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
p += Step;
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
p += Step;
p += Step;
p += Step;
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
m_rbuf->row_ptr(r.x1, y, len) + r.x1 * Step + Offset;
p += Step;
double Step() const { return fStep; }
Polygon* Step() const;
Polygon *np = p->Step();
void Step();
fQueues[i]->Step();
SetValue(Value() - Step());
SetValue(Value() + Step());
static const int Step = 1;
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;
mask += Step;
const int8u* mask = m_rbuf->row_ptr(y) + x * Step + Offset;