StaticMesh
Mesh* mesh = new StaticMesh("LetterH");
mesh = new StaticMesh("LetterA");
mesh = new StaticMesh("LetterI");
mesh = new StaticMesh("LetterK");
mesh = new StaticMesh("LetterU");
StaticMesh::_ReadResource(const char* resourceName)
StaticMesh::GetFace(uint32 index) const
StaticMesh::FaceCount() const
StaticMesh::StaticMesh(const char* name)
StaticMesh::~StaticMesh()
StaticMesh::_ReadText(const char* fileName)
StaticMesh::_WriteBinary(const char* fileName)
StaticMesh::_ReadBinary(const char* fileName)
class StaticMesh : public Mesh {
StaticMesh(const char* fileName);
virtual ~StaticMesh();