StartPlaying
virtual status_t StartPlaying();
virtual status_t StartPlaying();
play_id StartPlaying(BSound* sound,
play_id StartPlaying(BSound* sound,
StartPlaying(true);
StartPlaying(true);
StartPlaying();
void StartPlaying(bool atBeginning = false);
return BStreamingGameSound::StartPlaying();
status_t StartPlaying(GameSoundBuffer* sound);
fDevice->StartPlaying(fSound);
status_t StartPlaying();
return fSounds[sound - 1]->StartPlaying();
virtual status_t StartPlaying(gs_id sound);
return StartPlaying(sound, atTime, 1.0);
fPlayer->StartPlaying();
fSoundFile->StartPlaying();
status_t playerror = fileSound -> StartPlaying();
if (pushGameSound.StartPlaying() != B_OK) {
if (pushGameSound.StartPlaying() != B_OK) {
if (pushGameSound.StartPlaying() != B_OK) {
fSound->StartPlaying();
err = snd.StartPlaying();
s->StartPlaying();