Symbol: StartPlaying
headers/os/game/FileGameSound.h
41
virtual status_t StartPlaying();
headers/os/game/GameSound.h
27
virtual status_t StartPlaying();
headers/os/media/SoundPlayer.h
97
play_id StartPlaying(BSound* sound,
headers/os/media/SoundPlayer.h
99
play_id StartPlaying(BSound* sound,
src/apps/mediaplayer/Controller.cpp
250
StartPlaying(true);
src/apps/mediaplayer/Controller.cpp
364
StartPlaying(true);
src/apps/mediaplayer/Controller.cpp
643
StartPlaying();
src/apps/mediaplayer/media_node_framework/PlaybackManager.h
68
void StartPlaying(bool atBeginning = false);
src/kits/game/FileGameSound.cpp
149
return BStreamingGameSound::StartPlaying();
src/kits/game/GameProducer.h
116
status_t StartPlaying(GameSoundBuffer* sound);
src/kits/game/GameSound.cpp
92
fDevice->StartPlaying(fSound);
src/kits/game/GameSoundBuffer.h
37
status_t StartPlaying();
src/kits/game/GameSoundDevice.cpp
221
return fSounds[sound - 1]->StartPlaying();
src/kits/game/GameSoundDevice.h
46
virtual status_t StartPlaying(gs_id sound);
src/kits/media/SoundPlayer.cpp
442
return StartPlaying(sound, atTime, 1.0);
src/preferences/sounds/HWindow.cpp
211
fPlayer->StartPlaying();
src/preferences/sounds/SoundFilePanel.cpp
120
fSoundFile->StartPlaying();
src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp
146
status_t playerror = fileSound -> StartPlaying();
src/tests/kits/game/push_game_sound_test/push_game_sound_sine.cpp
70
if (pushGameSound.StartPlaying() != B_OK) {
src/tests/kits/game/push_game_sound_test/push_game_sound_test.cpp
116
if (pushGameSound.StartPlaying() != B_OK) {
src/tests/kits/game/push_game_sound_test/push_game_sound_triangle.cpp
74
if (pushGameSound.StartPlaying() != B_OK) {
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
177
fSound->StartPlaying();
src/tests/kits/media/playsound/playsound.cpp
135
err = snd.StartPlaying();
src/tests/kits/midi/synth_file_reader/SynthFileReader.cpp
407
s->StartPlaying();