StartAndAddNode
if (transaction.StartAndAddNode(node) == B_OK) {
status_t StartAndAddNode(Node* node, uint32 flags = 0);
error = transaction.StartAndAddNode(directory);
status_t error = transaction.StartAndAddNode(node);
status_t error = transaction.StartAndAddNode(node);
error = transaction.StartAndAddNode(directory);
status_t error = transaction.StartAndAddNode(node);
status_t error = transaction.StartAndAddNode(node);
if (transaction.StartAndAddNode(node) != B_OK)
status_t error = transaction.StartAndAddNode(node);
? transaction.AddNode(node) : transaction.StartAndAddNode(node);
error = transaction.StartAndAddNode(directory);