StarWindow
my_thread = spawn_thread(StarWindow::StarAnimation, "StarAnimation",
StarWindow::~StarWindow()
StarWindow::QuitRequested()
StarWindow::MessageReceived(BMessage *message)
StarWindow::CrcStep()
StarWindow::DirectConnected(direct_buffer_info *info)
StarWindow::SwitchContext(direct_buffer_info *info)
StarWindow::StarAnimation(void *data)
StarWindow *w;
w = (StarWindow*)data;
StarWindow::StarWindow(BRect frame, const char *name)
class StarWindow : public BDirectWindow {
StarWindow(BRect frame, const char *name);
virtual ~StarWindow();
aWindow = new StarWindow(BRect(120, 150, 540, 420), "Stars");
StarWindow *aWindow;