Symbol: StarWindow
src/tests/kits/game/direct_window_test/StarWindow.cpp
142
my_thread = spawn_thread(StarWindow::StarAnimation, "StarAnimation",
src/tests/kits/game/direct_window_test/StarWindow.cpp
215
StarWindow::~StarWindow()
src/tests/kits/game/direct_window_test/StarWindow.cpp
236
StarWindow::QuitRequested()
src/tests/kits/game/direct_window_test/StarWindow.cpp
244
StarWindow::MessageReceived(BMessage *message)
src/tests/kits/game/direct_window_test/StarWindow.cpp
269
StarWindow::CrcStep()
src/tests/kits/game/direct_window_test/StarWindow.cpp
279
StarWindow::DirectConnected(direct_buffer_info *info)
src/tests/kits/game/direct_window_test/StarWindow.cpp
313
StarWindow::SwitchContext(direct_buffer_info *info)
src/tests/kits/game/direct_window_test/StarWindow.cpp
522
StarWindow::StarAnimation(void *data)
src/tests/kits/game/direct_window_test/StarWindow.cpp
528
StarWindow *w;
src/tests/kits/game/direct_window_test/StarWindow.cpp
532
w = (StarWindow*)data;
src/tests/kits/game/direct_window_test/StarWindow.cpp
64
StarWindow::StarWindow(BRect frame, const char *name)
src/tests/kits/game/direct_window_test/StarWindow.h
21
class StarWindow : public BDirectWindow {
src/tests/kits/game/direct_window_test/StarWindow.h
25
StarWindow(BRect frame, const char *name);
src/tests/kits/game/direct_window_test/StarWindow.h
26
virtual ~StarWindow();
src/tests/kits/game/direct_window_test/Stars.cpp
37
aWindow = new StarWindow(BRect(120, 150, 540, 420), "Stars");
src/tests/kits/game/direct_window_test/Stars.h
31
StarWindow *aWindow;