SpraySystemRealTime
void SpraySystemRealTime(uchar status, uint32 time) const;
void SpraySystemRealTime(
fProducer->SpraySystemRealTime(status, MAKE_BIGTIME(time));
fMidiObject->SpraySystemRealTime(status, MAKE_TIME(time));
fLocalSource->SpraySystemRealTime(status, MAKE_BIGTIME(time));
SpraySystemRealTime(byte1, time);
SpraySystemRealTime(byte1, time);
SpraySystemRealTime(next, timestamp);
SpraySystemRealTime(next, timestamp);