SprayChannelPressure
void SprayChannelPressure(
void SprayChannelPressure(
fProducer->SprayChannelPressure(
fMidiObject->SprayChannelPressure(channel + 1, pressure, MAKE_TIME(time));
fLocalSource->SprayChannelPressure(
SprayChannelPressure((byte1 & 0x0F) + 1, byte2, time);
SprayChannelPressure(msgBuf[0] & 0x0F, msgBuf[1],