SplitterItem
SplitterItem* splitterItem = _SplitterItemAt(i - 1);
if (SplitterItem* item = _SplitterItemAt(index))
SplitterItem(BSplitLayout* layout)
SplitterItem* splitter = new(nothrow) SplitterItem(this);
SplitterItem* splitterItem = (SplitterItem*)fSplitterItems.RemoveItem(
BSplitLayout::SplitterItem*
SplitterItem* splitItem = _SplitterItemAt(i);
BSplitLayout::SplitterItem*
return (SplitterItem*)fSplitterItems.ItemAt(index);
class SplitterItem;
SplitterItem* _SplitterItemAt(const BPoint& point,
SplitterItem* _SplitterItemAt(int32 index) const;