SetToCurrent
status_t SetToCurrent();
fCurrentKeymap.SetToCurrent();
fCurrentKeymap.SetToCurrent();
keymap.SetToCurrent();
keymap.SetToCurrent();
status_t status = keymap.SetToCurrent();
if (keymap.SetToCurrent() == B_OK) {
fCurrentKeymap.SetToCurrent();
keymap.SetToCurrent();