SplitPointsCommand
*_command = new SplitPointsCommand(fPath,
SplitPointsCommand::Undo()
SplitPointsCommand::GetName(BString& name)
SplitPointsCommand::SplitPointsCommand(VectorPath* path,
SplitPointsCommand::~SplitPointsCommand()
SplitPointsCommand::InitCheck()
SplitPointsCommand::Perform()
class SplitPointsCommand : public PathCommand {
SplitPointsCommand(VectorPath* path,
virtual ~SplitPointsCommand();