Split
Split<ParentBuilder>::Split(orientation orientation, float spacing)
Split<ParentBuilder>::Split(BSplitView* view)
Split<ParentBuilder>::View() const
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::GetView(BView** _view)
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::GetSplitView(BSplitView** _view)
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::Add(BView* view)
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::Add(BView* view, float weight)
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::Add(BLayoutItem* item)
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::Add(BLayoutItem* item, float weight)
typename Split<ParentBuilder>::GroupBuilder
Split<ParentBuilder>::AddGroup(orientation orientation, float spacing,
typename Split<ParentBuilder>::GroupBuilder
Split<ParentBuilder>::AddGroup(BGroupView* groupView, float weight)
typename Split<ParentBuilder>::GroupBuilder
Split<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, float weight)
typename Split<ParentBuilder>::GridBuilder
Split<ParentBuilder>::AddGrid(float horizontalSpacing, float verticalSpacing,
typename Split<ParentBuilder>::GridBuilder
Split<ParentBuilder>::AddGrid(BGridView* gridView, float weight)
typename Split<ParentBuilder>::GridBuilder
Split<ParentBuilder>::AddGrid(BGridLayout* layout, float weight)
typename Split<ParentBuilder>::SplitBuilder
Split<ParentBuilder>::AddSplit(orientation orientation, float spacing,
typename Split<ParentBuilder>::CardBuilder
Split<ParentBuilder>::AddCards(float weight)
typename Split<ParentBuilder>::CardBuilder
Split<ParentBuilder>::AddCards(BCardLayout* cardLayout, float weight)
typename Split<ParentBuilder>::CardBuilder
Split<ParentBuilder>::AddCards(BCardView* cardView, float weight)
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::SetCollapsible(bool collapsible)
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::SetCollapsible(int32 index, bool collapsible)
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::SetCollapsible(int32 first, int32 last, bool collapsible)
typedef Split<ThisBuilder> SplitBuilder;
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::SetInsets(float left, float top, float right,
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::SetInsets(float horizontal, float vertical)
typename Split<ParentBuilder>::ThisBuilder&
Split<ParentBuilder>::SetInsets(float insets)
Split<ParentBuilder>::operator BSplitView*()
class Split : public Base<ParentBuilder> {
typedef Split<ParentBuilder> ThisBuilder;
typedef Split<ThisBuilder> SplitBuilder;
inline Split(orientation orientation = B_HORIZONTAL,
inline Split(BSplitView* view);
template<typename ParentBuilder = void*> class Split;
typedef Split<ThisBuilder> SplitBuilder;
typedef Split<ThisBuilder> SplitBuilder;
bool Split(const char* separator, bool noEmptyStrings,
FreeChunk* freeChunk = chunk->Split(size);
FreeChunk* Split(size_t splitSize)
void Split();
T(Split(from, offset, buffer));
Split(net_buffer* buffer, uint32 offset, net_buffer* newBuffer)
if (copy.Split("\n", false, list)) {
BLayoutBuilder::Split<>(threadGroup)
BLayoutBuilder::Split<>(imagesGroup)
jsonPath.Split(".", true, fJsonPathObjectNames);
BLayoutBuilder::Split<>(leftSideView)
string.Split(":", false, list);
content.Split("\n", false, lines);
&& BString(pathVariableValue).Split(":", true, paths)) {
&& !BString(pathVariableValue).Split(":", true, paths)) {
BString(fText).Split("\n", false, lines);
BString(fText).Split("\n", false, lines);
FreeChunk* freeChunk = chunk->Split(size);
FreeChunk* Split(uint32 splitSize);
line.Split("\t", false, fields);
if (!groupsString.IsEmpty() && !groupsString.Split(" ", false, groups))
str1.Split(":", true, stringList1);
str1.Split("::", true, stringList2);
str1.Split("::", false, stringList3);
str1.Split(":", false, stringList4);