Spacing
uint8 Spacing() const;
float Spacing() const;
float Spacing() const;
ResizeBy(0, firstView->Bounds().Height() + fLayout->Spacing());
ResizeBy(0, -view->Bounds().Height() - fLayout->Spacing());
* FontSize() + Spacing();
const float Spacing() const { return fSpacing; }
return fBulletData->Spacing();
return data->Spacing() == spacing;
float Spacing() const;
inline float Spacing() const
if (bullet.Spacing() > 0.0f && bullet.String().Length() > 0) {
+ bullet.Spacing();
x = fParagraphStyle.LineInset() + bullet.Spacing();
+ bullet.Spacing();
int32 spacing = Spacing();
int32 spacing = Spacing();
int32 spacing = Spacing();
int32 Spacing() const { return fIconSize / 6; };
int32 spacing = fPairsView->Spacing();
printf(" 0x%02x %-4d %-4d", face, font.Spacing(), font.Encoding());
float Spacing() const;
return fSplitLayout->Spacing();
float Spacing(CompoundLayouter* compoundLayouter);
return ((LocalLayouter*)fLocalLayouters.ItemAt(0))->Spacing(this);
link.Attach<uint8>(font.Spacing());
fState->font.SetSpacing(font->Spacing());
*_width = Menu()->Bounds().Width() - IconRect().Width() - Spacing() * 4;
bounds.top += roundf(Spacing() / 2); // center inside menu field vertically
bounds.right -= Spacing() * 3; // move inside menu field horizontally
float Spacing();
info.fontSpacing = fFont.Spacing();
fFont.SetSpacing(font.Spacing());
printf("\t Spacing: %" B_PRId32 "\n", fFont.Spacing());
uint32 Spacing() const
WriteSetFontSpacing(font.Spacing());
delta, fFont.Spacing(), NULL, cacheReference);
NULL, fFont.Spacing(), offsets, cacheReference);
Add((uint8)font.Spacing());
printf("\t\tspacing: %u\n", font.Spacing());
fFont.SetSpacing(font.Spacing());