SolutionAt
const BSolverProblemSolution* SolutionAt(int32 index) const;
field.SetTo(solver.SolutionAt(rand() % solver.CountSolutions()));
SudokuField* SolutionAt(uint32 index);
fField->SetTo(solver.SolutionAt(0));
uint32 value = solver.SolutionAt(0)->ValueAt(x, y);
problem->SolutionAt(selected - 1));
const BSolverProblemSolution* solution = problem->SolutionAt(k);
const BSolverProblemSolution* solution = problem->SolutionAt(k);
const BSolverProblemSolution* solution = problem->SolutionAt(k);
const BSolverProblemSolution* solution = problem->SolutionAt(k);