Solution
Solution* solution = new(std::nothrow) Solution(solutionId, problem);
LibsolvSolver::_AddSolutionElement(Solution* solution, Id sourceId, Id targetId)
LibsolvSolver::_AddSolutionElement(Solution* solution,
const Solution* SelectedSolution() const
void SetSelectedSolution(const Solution* solution)
const Solution* fSelectedSolution;
Solution(::Id id, LibsolvSolver::Problem* problem)
const Solution* solution = static_cast<const Solution*>(_solution);
if (const Solution* solution = problem->SelectedSolution())
status_t _AddSolutionElement(Solution* solution,
status_t _AddSolutionElement(Solution* solution,
struct Solution;
const Solution& solution = it->second;
fSolutions[solutionButton] = Solution(problem, solution);
Solution()
Solution(BSolverProblem* problem, const BSolverProblemSolution* solution)
struct Solution;
typedef std::map<BRadioButton*, Solution> SolutionMap;