SimpleThread
class SimpleThread {
SimpleThread(int32 priority = B_LOW_PRIORITY, const char* name = 0);
virtual ~SimpleThread();
class Thread : private SimpleThread {
class ThreadSequence : private SimpleThread {
: SimpleThread(priority),
SimpleThread::SimpleThread(int32 priority, const char* name)
SimpleThread::~SimpleThread()
SimpleThread::Go()
fScanThread = spawn_thread(SimpleThread::RunBinder,
SimpleThread::RunBinder(void* castToThis)
SimpleThread* self = static_cast<SimpleThread*>(castToThis);
: SimpleThread(priority, name),
class IconSpewer : public SimpleThread {